Mission 6
1. Click the Mine and say I finish the job myself.
2. Then, go up to the mine shack.
3. Talk to the guy and ask if you can use some things. He will say you can use anything in the shed.
4. Go into the shed and click the wire spool.
5. Click the small wheels (one, way to the left and one by the door) that look like those lego ones.
6. Go outside and click the bucket of water. It will flip over.
7. Go into your inventory and put the wheels and wire spool things on the mine cart.
8. Now, call Flare. Have him melt all the pieces together.
9. Put in your inventory and go to the mine.
10. Put the cart on the track and play cart surfing.
11. In order to find G you will have to finish the game. (automatically extreme)
12. When you get inside, grab all the yellow balloons, and grab the rope.
13. Click the cart that tipped over to the right of the hole in front of you.
14. G will talk and you will have to ask him all the questions that you can.
15. Get the rope and connect it to the cart.
16. Call the red puffle and have him push the big rock.
17. Click the yellow balloon and click the air vent.
18. Now connect the balloon to the rope. Do this 3 times.
19. The cart will raise and G will thank you.
20. Talk to G and ask to have the Super Power Flashlight.
21. Connect it to your Spy Gadget.
22. Click it (in your spy gadget) and go into the tunnel.
23. When you get inside you will have to use your stylus and, on the touch screen.
24. When you get light, call the red puffle. Have him break open the pallets.
25.When you get outside you will end up in...well I forget but that is it. DONE!
Saturday, November 29, 2008
Friday, November 28, 2008
CP: EPF Mission 5 Walkthrough
Mission 5
1. Talk to D. I think you'll know what to say!
2. Now go into the secret dojo room.
3. PH will talk and she will give an O berry but, Flare will not light.
4. Then, go to the town. Talk to Aunt Arctic and she will give you a post card.
5. Now,go into the coffee shop. Equip the duster in your spy gadget and click the spilled beans.
6. With your stylus, clean up the beans like you did with the snow and you will whenever you use the duster.
7. Then the clerk will say thank you and will give you the pen.
8. Now, in your inventory, click the pen then the card. it will now be equipped.
9. Now, give the card to the clerk, he will sign it, and he will give it back.
10. Now do the same thing with Aunt Arctic and Flare's friends at the snow forts.
11.Next, go back to the secret room in the dojo, give the card to Flare, and he will be happy again!
12. Now click the anvil.
13. Next, click Flare and then the Anvil.
14. Click the key and then go to the sport shop.
15. Now click the key from your inventory and then the door.
16. Now, go into his room and you will have to look for 3 clues:
1.The maps on the couch
2.the blueprints on the floor net to the other blueprints rolled up which spell out Super Power Flashlight
3.the note by the notebook
17. Now leave the room. DONE!
1. Talk to D. I think you'll know what to say!
2. Now go into the secret dojo room.
3. PH will talk and she will give an O berry but, Flare will not light.
4. Then, go to the town. Talk to Aunt Arctic and she will give you a post card.
5. Now,go into the coffee shop. Equip the duster in your spy gadget and click the spilled beans.
6. With your stylus, clean up the beans like you did with the snow and you will whenever you use the duster.
7. Then the clerk will say thank you and will give you the pen.
8. Now, in your inventory, click the pen then the card. it will now be equipped.
9. Now, give the card to the clerk, he will sign it, and he will give it back.
10. Now do the same thing with Aunt Arctic and Flare's friends at the snow forts.
11.Next, go back to the secret room in the dojo, give the card to Flare, and he will be happy again!
12. Now click the anvil.
13. Next, click Flare and then the Anvil.
14. Click the key and then go to the sport shop.
15. Now click the key from your inventory and then the door.
16. Now, go into his room and you will have to look for 3 clues:
1.The maps on the couch
2.the blueprints on the floor net to the other blueprints rolled up which spell out Super Power Flashlight
3.the note by the notebook
17. Now leave the room. DONE!
Party!!!
There is going to be a party in the EPF HQ! It'll be fun! One great thing is that only people like us who have the game can be there! It will be on Saturday, December 6, 2008! YA YA Bing Bang!!!!!!!!! So tell your friends and family and we'll have more!
CP: EPF Mission 4 Walkthrough
Mission 4
1. Put the file about G into your inventory, click it and while holding it click D. You will have to say everything on the screen in order to get out. Do the same thing with the jetpack guy.
2. Go to the Sport Shop and talk to the clerk at the front desk. He will say, "There was one more thing but, I would know if I could see him."
3. Now click the file and while holding it click the clerk. He will then give you G's glasses.
4. Now go into your suitcase and put on G's glasses.
5. Next, go to the PSA HQ and click the eye scanner while G's glasses are on.
6. You will then get access to the gadget room. Now turn right and you will see an open drawer.
7. Click the drawer and you will get a duster. While holding it attach it to your spy thingy which I am now going to call the Spy Gadget.
8. Now go to the ski mountain and open your spy gadget and click the duster. While holding it click the pile of snow.
9. Now with your stylus rub all the now away. You will see a key and if I'm correct something else.
10. Now go to the Sport Shop and put the key in the door. It will break. You will talk to D and she will say that she can get someone to get a new one. DONE!
2. Go to the Sport Shop and talk to the clerk at the front desk. He will say, "There was one more thing but, I would know if I could see him."
3. Now click the file and while holding it click the clerk. He will then give you G's glasses.
4. Now go into your suitcase and put on G's glasses.
5. Next, go to the PSA HQ and click the eye scanner while G's glasses are on.
6. You will then get access to the gadget room. Now turn right and you will see an open drawer.
7. Click the drawer and you will get a duster. While holding it attach it to your spy thingy which I am now going to call the Spy Gadget.
8. Now go to the ski mountain and open your spy gadget and click the duster. While holding it click the pile of snow.
9. Now with your stylus rub all the now away. You will see a key and if I'm correct something else.
10. Now go to the Sport Shop and put the key in the door. It will break. You will talk to D and she will say that she can get someone to get a new one. DONE!
CP: EPF Mission 3 Walkthorugh
Mission 3
1. There is a device on the floor on left of the table. Pick it up.
2. Now while you're holding it, click the spy device thingy on the upper right corner of your screen.
3.Now open your spy thingy and click the board. Now exit.
4. Now click the box in front of you and click the buttons in this order: R=red and B=blue:
R B B R R B.
5. Now you will see a satellite. Click it and attach it like you did the other thing, to the spy thingy.
6.Now you will think and (if sound is enabled) will hear a ring ring.
7. Open your spy thingy and click the satellite.
8. Now click agent D. You both will talk and then you can get out of the HQ.
9. Now, go talk to the blue guy at the ski mountain. He will tell you how he told the rookie that he couldn't handle the test run with just a regular board and the rookie went down anyway.
10. Now go to the ski lodge and talk to the red penguin. He will tell you how he forgot his soup at the pizza parlor and how he got a cold.
11. Now go to the pizza parlor and look towards the middle table. You will see something below it. That is the can of soup.
12. Pick it up and give it to the red penguin back at the lodge. He will tell you thank you and then either say how we will let his team down or ask if you can get the trophy for him. Either way you will get a pro board and will face the blue guy and if you win will get the trophy back.
13. Now equip your board by going to the suitcase in your inventory and clicking the snow board. Now go to the ski mountain and tell the blue guy how you will face him for the trophy. He will accept and YOU WILL have to WIN.
14.WHEN you WIN you will get the trophy. Take it back to the ski lodge and give it to the red guy. He will say that he is so thankful and that you can have the pro board as a gift of gratitude.
15. Now, take the board to the test drive and ride down. You will be where, if you completed one of the missions on CP.com (not sure which one), you broke the sled G made you on one of the online missions.
16. Now go towards the lake. At one point or another you will see a fire. You can't leave the fire unattended so. Click your whistle and call the blue puffle.
17. Click the blue puffle and click the fire. It will go out. Now go towards the cave.
18. While you are near the cave you can't go in so go towards the water.
19. On the other side of the river you will see the rookie. He will tell you how he got over there.
20. Now call D. She will send over the jetpack guy and he will help you guys.
21. You will both go to the HQ and you will have finished the mission!
2. Now while you're holding it, click the spy device thingy on the upper right corner of your screen.
3.Now open your spy thingy and click the board. Now exit.
4. Now click the box in front of you and click the buttons in this order: R=red and B=blue:
R B B R R B.
5. Now you will see a satellite. Click it and attach it like you did the other thing, to the spy thingy.
6.Now you will think and (if sound is enabled) will hear a ring ring.
7. Open your spy thingy and click the satellite.
8. Now click agent D. You both will talk and then you can get out of the HQ.
9. Now, go talk to the blue guy at the ski mountain. He will tell you how he told the rookie that he couldn't handle the test run with just a regular board and the rookie went down anyway.
10. Now go to the ski lodge and talk to the red penguin. He will tell you how he forgot his soup at the pizza parlor and how he got a cold.
11. Now go to the pizza parlor and look towards the middle table. You will see something below it. That is the can of soup.
12. Pick it up and give it to the red penguin back at the lodge. He will tell you thank you and then either say how we will let his team down or ask if you can get the trophy for him. Either way you will get a pro board and will face the blue guy and if you win will get the trophy back.
13. Now equip your board by going to the suitcase in your inventory and clicking the snow board. Now go to the ski mountain and tell the blue guy how you will face him for the trophy. He will accept and YOU WILL have to WIN.
14.WHEN you WIN you will get the trophy. Take it back to the ski lodge and give it to the red guy. He will say that he is so thankful and that you can have the pro board as a gift of gratitude.
15. Now, take the board to the test drive and ride down. You will be where, if you completed one of the missions on CP.com (not sure which one), you broke the sled G made you on one of the online missions.
16. Now go towards the lake. At one point or another you will see a fire. You can't leave the fire unattended so. Click your whistle and call the blue puffle.
17. Click the blue puffle and click the fire. It will go out. Now go towards the cave.
18. While you are near the cave you can't go in so go towards the water.
19. On the other side of the river you will see the rookie. He will tell you how he got over there.
20. Now call D. She will send over the jetpack guy and he will help you guys.
21. You will both go to the HQ and you will have finished the mission!
Wednesday, November 26, 2008
CP: EPF Mission 2 Walkthrough
Mission 2: Left to Your Own Devices
1. Go into your inventory and hold the pin D gave you. While holding the pin, click the wall piece right next to D.
2. Next, turn the pin so that it fits the same one in the bottom right corner of the circle. (You'll know what I mean.)
3. Once you're in, you are going to have to talk to the Director. Then an agent called PH will come out and tell you about EPF puffles.
4. Then, you are going to have to make a red puffle break the second box. Do that by clicking the puffle and then clicking the second box, without touching anything else.
5. Next, hmm...sorry folks. It seems that I have forgotten that mission. So sorry...
2. Next, turn the pin so that it fits the same one in the bottom right corner of the circle. (You'll know what I mean.)
3. Once you're in, you are going to have to talk to the Director. Then an agent called PH will come out and tell you about EPF puffles.
4. Then, you are going to have to make a red puffle break the second box. Do that by clicking the puffle and then clicking the second box, without touching anything else.
5. Next, hmm...sorry folks. It seems that I have forgotten that mission. So sorry...
Club Penguin: Elite Penguin Force / Mission 1 for CP DS
Hey,
On November 25, 2008, Club Penguin: Elite Penguin Force (A.K.A. CP DS, Club Penguin: EPF, CP EPF, and Club Penguin DS) came out. Now like many of you, I bought the game. So for those of you who are stuck, here are walkthroughs for some of the missions as I haven't gotten that far. Thank You!
On November 25, 2008, Club Penguin: Elite Penguin Force (A.K.A. CP DS, Club Penguin: EPF, CP EPF, and Club Penguin DS) came out. Now like many of you, I bought the game. So for those of you who are stuck, here are walkthroughs for some of the missions as I haven't gotten that far. Thank You!
Mission 1: The Mystery Unfolds
1. Talk to Aunt Arctic and ask if you can see any new events. She will tell you that you can find out in a copy of The Penguin Times that is in the Coffee Shop.
2. Go into the Coffee Shop and turn to the table in the middle and click it. You will see puffle and it will give you a clue.
3. Give it to the Coffee Man. He will tell you that you will have better luck outside.
4. Go to the Snow Forts and click the snow man, or woman. (you'll get what I mean later) She'll give you another note.
5. Now talk to the guy close to the clock. He will tell you he lost his hat.
6. Click the blue puffle and then click that hat on the clock. Pick up the hat, look in your inventory and give the hat to him.
7. Now after he gives you the glasses and says thank you, go to the plaza. Click the mail box and you will get another clue.
8. Next, go to the dock and click the tubes and you will find the last clue.
9. After you get the last clue, you will have to piece it together. After you do go to the lighthouse.
10. Now click the barrel which you see a head pop out then and again.
11. Then, you'll meet an EPF Agent (more secret than the PSA) and she'll talk to you. After the conversation you're done!
2. Go into the Coffee Shop and turn to the table in the middle and click it. You will see puffle and it will give you a clue.
3. Give it to the Coffee Man. He will tell you that you will have better luck outside.
4. Go to the Snow Forts and click the snow man, or woman. (you'll get what I mean later) She'll give you another note.
5. Now talk to the guy close to the clock. He will tell you he lost his hat.
6. Click the blue puffle and then click that hat on the clock. Pick up the hat, look in your inventory and give the hat to him.
7. Now after he gives you the glasses and says thank you, go to the plaza. Click the mail box and you will get another clue.
8. Next, go to the dock and click the tubes and you will find the last clue.
9. After you get the last clue, you will have to piece it together. After you do go to the lighthouse.
10. Now click the barrel which you see a head pop out then and again.
11. Then, you'll meet an EPF Agent (more secret than the PSA) and she'll talk to you. After the conversation you're done!
Hi and Welcome
Hi, I'm clubfurbrain and on this website it will show you all the cheats on Club Penguin...and Club Penguin: EPF (Elite Penguin Force). Please comment on this post. If you like my website tell your friends! By the way, if you would like to see some of my videos, go to You Tube and search "clubfurbrain" (don't add the quotes). Thank You!
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